![]() ![]() Unlike most isometric tactical games, Phoenix Point has many levels with constantly respawning enemies, which I personally found incredibly annoying. Load times for tactical maps are really quite terribly long for some reason. ![]() When reloading a mission, one of my characters had been turned into an oven(couldn't move but could still fire a gun). ![]() What brings Phoenix Point down considerably are the number of game-breaking bugs. Fights often turn into entertaining games of positioning, taking advantage of openings, and controlling zones with overwatch. The terrain is almost fully destructible just like the original X-COM. Along with constantly evolving technology, this made combat fresh and exciting with every mission. I was impressed by how the enemies continously evolved throughout the game until the very end into variants that are more intelligent and have more capabilities. The combat is well-designed, with an impressive damage model that allows you to see exactly where you're aiming and what the cone of fire is, and also location specific damage that allows you target critical locations of the enemy. The game feels a lot more like an RPG than X-COM as you explore the planet by travelling across nodes essentially to reveal the world. Still, there's a lot of fun to be had, and the story is interesting. I feel like I'm playing quartermaster logistics officer half the time. Recruitment of soldiers and base management has also become more expansive or tedious depending upon your viewpoint. Examples such as inventory management and arranging transportation of soldiers between bases. For better or worse these "unfun" parts are back in. Created by the original game designer of X-COM, Julian Gollop, this game brings back the wonky aspects of that title that the Firaxis version Created by the original game designer of X-COM, Julian Gollop, this game brings back the wonky aspects of that title that the Firaxis version left out in the interest of streamlining the game. ![]()
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